Showing posts with label Organizations. Show all posts
Showing posts with label Organizations. Show all posts

Friday, March 26, 2010

Marshwalkers

Aspects
Reclaim What Was Ours
Friend of the Fae

Skills
Fair (+2): Mysteries, Arms (Marshwalker)
Average (+1): Information (Forsaken Marsh), Influence (Forsaken Marsh), Lore (Marsh), Reputation (Forsaken Marsh).

Scope: 4
Scale: 2

Void Cultists of the Hidden City

From their secret redoubt deep in the Forsaken Marsh, the Void Cultists hatch a secret plot so secret that they may not even know the end goal.

Aspects
Necromancers
A Secret Master Plot
Masters of the Marsh
The Void is in the Hearts of All

Skills
Great (+4): Secrecy
Good (+3): Mysteries, Sway (XXX)
Fair (+2): Arms (Zombies), Security, Assassination
Average (+1): Control (XXXX), Communication, Administration, Information

Holdings
Lost City - Hidden

Scope: 5
Scale: 4

Black Bloods

The Assassins Guild of Verger, the Black Bloods exhibit much more influence over the region than most would expect.

Aspects
Better to Be Feared than Liked
Masters of Verger
Highest Bidder

Skills
Good (+3): Secrecy
Fair (+2): Assasination, Influence (Verger)
Average (+1): Information, Resources (Money), Unity, Security, Communication

Holdings
Guild House - Hidden, Isolated

Scope: 5
Scale: 3

Thursday, March 25, 2010

The Archivists

Highly educated historians in search of more knowledge and artifacts related to the lost civilization that built the Ruins of Corinth, The Pyramid of Yagmur and the Locks on the River Smalls.

Aspects
We've Studied This Before
We Have an Artifact that Will Do That
He Knows Too Much

Skills
Good (+3): Lore (Ancients)
Fair (+2): Mysteries, Ancient Technology
Average (+1): Technology, Secrecy, Assassination

Holdings
Not Named - Hidden, Secure

Scope: 6
Scale: 3