Three gorges carved deep into a wall of solid obsidian, the area has strange properties. At the bottom of the gorge lurks a vast lake, deep jungle and occasional steam pits billowing up from the earth. the native fauna has strange medicinal purposes, but the wildlife is dangerous.
A series of rope ladders and cages is strung along the sides of the gorge to allow people to hunt for the fauna that grows there. No one has ever descended to the bottom of the gorge and returned to tell the tale. Even the up levels are dangerous, with the flying creatures, cave spiders and what have you.
Aspects
Dangerous Depths
Elemental Plant Life is Profitable, but Dangerous
Shear Obsidian Cliffs
Showing posts with label Features. Show all posts
Showing posts with label Features. Show all posts
Friday, March 26, 2010
Blightwood
A dark and twisted forest to the west of the Howling Thicket, this area has been claimed by the Unseelie Fae. Locals give the are a wide birth, fearing for their very lives.
Aspects
Twisted Unseelie Homeland
Night Terrors
Aspects
Twisted Unseelie Homeland
Night Terrors
Darkspur River
This river pours out of the Stonefist Mountains, collecting both size and speed as it goes. The river itself is not navigable, as the rapids that dominant it are impassible. The copper and cobalt runoff from the mountains give the river a deep blue color that is almost black. A trade route from Perch runs along the river to Verner.
Aspects
Perilous Rapids
Copper and Cobalt Ore
Aspects
Perilous Rapids
Copper and Cobalt Ore
Queensway River
The Queensway River is a wide body of water that flows down a steep hill towards the Lake of the Frost Queen. Along this river are a series of huge locks that allow the passage of boats up and down the river. The inhabitants of this area have created small villages, typically extended family units, on the tops of these enormous gates. When danger threatens, they simply raise the gates, creating an instant defense.
These inhabitants farm the southern bank and gather wood from the nearby forest for trade with Verner and parts beyond.
Additionally these river workers have trained the indigenous river lizards to two the boats for them. Subsequently the ships that exist on this river do not have sails, but instead ropes bound to lizards.
Aspects
Lizards, Lizards Everywhere
Raise the Gates!
These inhabitants farm the southern bank and gather wood from the nearby forest for trade with Verner and parts beyond.
Additionally these river workers have trained the indigenous river lizards to two the boats for them. Subsequently the ships that exist on this river do not have sails, but instead ropes bound to lizards.
Aspects
Lizards, Lizards Everywhere
Raise the Gates!
The Howling Thicket
The Howling Thicket is an ancient forest that has been invaded in recent years by an influx of exiled Sidhe. They have entered into some kind of conflict with the Unseelie of the Blightwood, and yet they seem, to also have certain accords. The ways of the Fae are mysterious to even the most enlightened.
Aspects
Exiled Sidhe Kingdom
Aspects
Exiled Sidhe Kingdom
Golden Plains of Lowfyr
The Golden Plains of Lowfyr are a large grassland located to the west of Verner. The barbarian tribes that roam the lands are known for their wild and willful stallions. No one outside the plains has ever managed to break on of the horses and rumors of their intelligence are legendary. The plain lacks a central city, instead having a series of stopping places that the tribes travel to during the year. If you can find them, they are often more than willing to engage in trade.
Aspects
Roaming Horse Herds
Hive Minded Horse
Aspects
Roaming Horse Herds
Hive Minded Horse
The Corinthain Ruins
The Corinthian Ruins are the remnant of some ancient civilization, probably the same one that built the Pyramid of Yagmur and the Locks on the Queensway River. The city was once a huge but was destroyed by some event. Now the city is guarded by a series of fast agile golems, who obey their last order from eons ago to protect and defend the city. People passing near the city swear that they have seen some golems working on the city, and indeed, sketches from the past do not match the city today.
Aspects
Wonders of the Ancients - If You are Quick Enough
Slow Rebuilding Process
Aspects
Wonders of the Ancients - If You are Quick Enough
Slow Rebuilding Process
Stonefist Mountains
The Stonefist Mountains contain the highest peaks in the land. Situated near the Desert of Kesh, the mountains were once the stronghold of the Earth Lord. The city of Perch rests in these mountains and is a holy city to both the followers of the Earth Lord and the Flame Master.
The mountains contain a bounty of gems and precious metals, but they are hard to to come by as the environment is so hard.
Aspects
Harsh but Bountiful
Cold and Unforgiving
The mountains contain a bounty of gems and precious metals, but they are hard to to come by as the environment is so hard.
Aspects
Harsh but Bountiful
Cold and Unforgiving
Lake of the Frost Queen
In ancient antiquity the Frost Queen was the first of the elemental lords to be slain. When she died, her death caused her homeland to be blessed with an eternal chill. Now her lake has some unusual properties. First and foremost, nothing can sink in the lake if it does not desire to do so. Additionally the waters of the lake stay cool at all times. This has caused the region to become famous for it's ales and wines.
The island city of Verner rests in the middle of the lake and the Queensway river flows into the lake. In the southern portion of the lake rests a deep crack in the lake that slowly drains the lake of the waters that flow into it.
Aspects
Ever Floating
Eternally Cold Waters
The island city of Verner rests in the middle of the lake and the Queensway river flows into the lake. In the southern portion of the lake rests a deep crack in the lake that slowly drains the lake of the waters that flow into it.
Aspects
Ever Floating
Eternally Cold Waters
Forsaken Marsh
The Forsaken Marsh was created due to the runoff of some of the locks along the Queensway River. Water slowly leaked down to the lower ground and saturated it for miles. The end result of this mixed with the water rising from the ground has resulted in a huge swamp.
The town of Mudhaven exists on the edge of the Marsh, filled with peat farmers. An organization known as the Marshstriders helps wayward travellers find thier way and defends against the native sleestaks and other wildlife.
From time to time, zombies or greater undead have been known to stagger out of the swamp. Additionally the local peat farmers swear that have seen a powerful light shining high up in the middle of the swamp, but have never found it's source. This just lends credibility to the legends of a lost city of necromancers
Aspects
Laced with Necromantic Energy
The Swamp Light
Mystmire, the Hidden City of Void Worship
The town of Mudhaven exists on the edge of the Marsh, filled with peat farmers. An organization known as the Marshstriders helps wayward travellers find thier way and defends against the native sleestaks and other wildlife.
From time to time, zombies or greater undead have been known to stagger out of the swamp. Additionally the local peat farmers swear that have seen a powerful light shining high up in the middle of the swamp, but have never found it's source. This just lends credibility to the legends of a lost city of necromancers
Aspects
Laced with Necromantic Energy
The Swamp Light
Mystmire, the Hidden City of Void Worship
Thursday, March 25, 2010
Pyramid of Yagmur
The Pyramid of Yagmur is a a huge pyramid thrusting up from the middle of the plains. It is so huge that numerous small tribes of people have taken it over, living on it's surface and occasionally it's interior. Frequent expeditions attempt to plumb it's depths, but generally they return dead or not at all.
Aspects
There Are Things Older and Stronger than the Elemental Gods.
Miles High, Miles Deep and Miles Wide
Aspects
There Are Things Older and Stronger than the Elemental Gods.
Miles High, Miles Deep and Miles Wide
Desert of Kesh
The Desert of Kesh is a semi arid desert. The cultists who were chased out of Perch centuries ago now live as wild nomads in the harsh badlands. Word has begun to spread that there is a prophet of the Elements among them now, capable of perform awesome deeds.
Aspects
Wind and Sand Eroded Chalk Formations
Outcast Fire Cultists
Aspects
Wind and Sand Eroded Chalk Formations
Outcast Fire Cultists
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